The basic gameplay is you controlling a ball in a puzzle world. Like other platformers, you have to keep the focus on the ball while trying to get safely through a group of different scenarious. It is an try-and-try-again type of game with a great amount of challenges, though it is precisely so hard that you'll always want to come back for mere.

The special thing about the game is, as the name indicates, the use of different kinds of gravities. When touching either a red or blue pulse field the ball will fly upwards - leaving you to play upside down - or down to the normal view. You'll never know what is up or down, and our goal is to give the player a unique experience by mixing up a classic platform game with a gravity theme. Think about Super Monkey Ball meeting Super Mario Galaxy, and you have a good idea about Gravity.

Develop time
The game was developed in one week at Game Development Camp 2008 in Aalborg using the Open Source Blender engine.

Tools used
Credits
Programmers
GUSTAV DAHL
KRISTIAN HEDEHOLM
JEPPE TRØST
ANDERS JEPSEN

3D Artist
NIKOLAJ GRANDT

2D Artist
CHRISTINA LARSEN
Gravity (2008)
Published:

Gravity (2008)

Published: