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12 principles of animation

12 Principles of Animation
The following 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney's desire to devise a way of animating that seemed more 'real' in terms of how things moved, and how that movement might be used to express character and personality.

This video has 3 parts: 

- animation by using only font;
1. SLOW-OUT AND SLOW-IN
2. ARCS
3. EXAGGERATION
4. STAGING
- animation by using only objects;
5. ANTICIPATION
6. SECONDARY ACTION
7. STRAIGHT AHEAD AND POSE TO POSE ANIMATION
8. APPEAL
- animation by using font and objects.
9. FOLLOW THROUGH AND OVERLAPPING ACTION
10. SQUASH AND STRETCH
11. SOLID DRAWING
12. TIMING
STORYBOARD
THANK YOU! 
12 principles of animation
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12 principles of animation

The 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios.

Published: