Demo Reel 2015
Hélène Ourabah
Generalist artist
Generalist artist
// WORK @ ASILE-PARIS //
modeling, texturing, lighting and compositing (except for the elephant)
// WORK @ BUF //
Arthur and the revenge of maltazard (Luc Besson - 2009)
Sets modeling, texturing, lighting, compositing
// Paradise alley set //
// Paradise alley set //
Paradise alley is made with a multitude of buildings. I modeled and mapped a lot of them from photos of real models, created upstream. Then, I lit signs of my constructions.
I also worked on the mapping of grounds, add dirt, pools of water, debris.
I worked several months on lighting, rendering and composite the shots. In my showreel, you can see the different layers used (layers of rough, smoked, depth, zenithal light).
// Tunnels set //
I was in charge alone to model and map the tunnels leading to Paradise alley.
// Organic world set //
I modeled and mapped several houses of Minimoys and parcels of land. I also create hairs and debris on these lands.
The Darkest Hour (Chris Gorak - 2011):
Sets modeling, texturing
// Building destruction //
// Building destruction //
I modeled some parts of the building, retouching the texture and I also made the simulation of destruction.
// Industrial area //
I was in charge alone of creating a Russian industrial zone in full 3D, in order to integrate behind the windows of the bus.
The extraordinary adventures of Adèle Blanc-Sec (Luc Besson - 2010)
I modeled briefly some of sets from photo shoot. I restore sets removing and replacing actors by mummies.
La planète encore (Moebius - 2010) : short movie
I modeled and mapped sets (dunes, mountains, debris, ground...)