SCOPE - Augmented Reality Toys
 
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of video game concepts mixed with the real world. For example, a child’s bedroom could become a natural battleground for play.

Developed in 2009
 
Awards:
Siggraph awards at Laval Virtual 09
IVRC awards at Laval Virtual 09
 
Exhibitions:
Siggraph 09 (New Orleans, US)
Siggraph Asia 09 (Yokohama, Japan)
DC Expo 09 (Tokyo, Japan)
Video Game Festival 09 (Paris, France)
Laval Virtual 09 (Laval, France)
 
Featured on:
Wired
Gizmodo
ACM Tech News
TechnologyReview (MIT)
Popular Science
VizWorld
GameSetWatch
Fubiz
YankoDesign
DesignBoom
SCOPE
Published:

SCOPE

SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various vir Read More

Published: