M4 CQB Weapon
Learning the high poly to low poly workflow. Tri count is at 5.473. Textures created at 2048 resolution, using Diffuse, Normal, Specular and Gloss maps. High mesh created in 3Ds Max, with small details added in Zbrush and NDO2. Textures are handpainted using standard and custom created brushes (no photos used). – Created in 2012

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M4 CQB-R
Published:

M4 CQB-R

Learning the high poly to low poly workflow. Tri count is at 5.473. Textures created at 2048 resolution, using Diffuse, Normal, Specular and Glos Read More

Published: