Metanoia Unreal 4
Metanoia was created with the idea of showing how much of a first person shooter I could create as a solo project within a limited amount of time. I decided that creating the intro sequence for the game would be the best way to show the basic layout of what the full game could potentially include. The full game was to be based around the idea of picking different starting equipment/abilities that would allow the player to have multiple different experiences playing through the same level multiple times. The end product was created through the use of blueprints and some very limited C++ scripting.

Metanoia
Published:

Metanoia

A prototype for a customization based first person shooter.

Published:

Creative Fields