This was some of the work I did modeling and texturing for a game company. This was done lowpoly and no maps or lights due to the size and light restrictions of the game. All the texturing and highlights were hand painted and then broken into layers for the game. The coloring you see on some textures was to show what the textures final state would look like and then desaturated for the game.
Here is a bust that I completed. Everything you see was modled in Maya including the earings and nose stud and then taken into Zbrush to add more fine details. I am currently adding the details. I thought I would put this up after noticing I didn't currently have any face topology up to view. I will add the finished product when it's completed. I will also include the maya model showing good even topology and edgeflow
This is a set I designed for Healthy Power TV. It was modeled in Maya, mapping, lighting and animation in 3DS Max using Vray. The scene textures were compiled using photoshop.
These are various 3D works I have done. The projects were done using 3Ds Max, Maya, Photoshop, Xnormal, Zbrush and the good ol Wacom pad.
This rose was modeled also for Spanish Harlem.
This was modeled for Spanish Harlem a cognac advertisement and rendered out in VRay.