Using all of the principles of design, create a work of art which requires interaction from the audience. The project and final piece must include potential elements such as dimensionality, game mechanics, movement, or electronic interaction.
Based on the concept of creating interaction, I considered the fact that in order to see anaglyphic 3D imagines, the viewer had to put on glasses in order to fully interact with it. I created a series of 3D photos and then applied one of those finished photos to a mock editorial cover for Wired Magazine. Yes, this does actually work - get out your pair of 3D glasses if you have them. (The sculpture in the photo was created earlier in the year for the same class)