3D Portfolio
- Welcome!
- I am a 3D Artist that has studied at Limoilou College and l'École National en Divertissement Intéractif. I specialise in texture, lighting and effects. I also do some modeling on the side. I love to work on portable devices due to the challenges they bring to a production. I am an artist who loves to share his knowledge and solve problems. I can easily work in groups and can communicate easily with others. You will find my portfolio following this message.Should you wish to view my portfolio in a higher resolution, you may visite my DeviantArt page : http://thinkflabbergast.deviantart.com/gallery/33504697Hope you enjoy!Regards,Marc-Andréthibeault.marcandre@gmail.com
- My Work At Cégep Limoilou
3-Dimensional Interior Scene Textured and Lighted by Me. Modeling done by Jeremy Birn. 3DS Max and Photoshop were used.
3-Dimensional Interior Scene Lighted by Me. Modeling done by Jeremy Birn. 3DS Max only here. Rendered with Mental Ray render engine. This is the lighting only for my Hallway render.
3-Dimensional Interior Scene Lighted by Me. Modeling done by Jeremy Birn. 3DS Max only here. Rendered with Mental Ray render engine. This is the night lighting for my Hallway render.
Created with 3DS Max. Lighting and texturing by Me. Scene is from an unknown source. Was done entirely in 3DS Max.
Everything is done by me. All was done in 3DS Max. A standard fog with noise inside a cylinder with a custom made recipe for the water.
This is Mack! He's my character created for my Video Game project at Limoilou College. He needs to find the 8 legendary Mayan treasures in order to understand the secret behind the mask on his face. This mask is stuck on his face since he's tried to get it back for his village chef. For more information on this character, feel free to comment or contact me.
This is the Walkthrough document created for my Video Game project. All was created in Photoshop by me.
Here's the level I created for my video game The Wandering Mayan. This is a screenshot from Unity. Everything is done by me. Light Map was backed in Unity. Total Triangle Count with character is 34.1k. We had a budget of 200k. Game runs at 168 FPS.
Here's a second screenshot of my Video Game that I entirely created for my Video Game Classe. We had 4 months to create concept art, a full preproduction documentation, get it approved and create from scratch one full level with a character. Everything you see was created, textured, animated in 3DS Max. Textures were created in Photoshop CS5 and ZBrush. The whole product was imported in Unity where I had to create Particles, a lighting system, animate objects, create collision boundaries, create a Java script for an interactive object, create controls for a PC USB controller, a Keyboard, Android and iPhone. I decided to develop the game in order for it to work flawlessly on iPhone 4 and Android phones. Everything done by me.
Here's a screenshot of my Video Game that I entirely created for my Video Game Classe. We had 4 months to create concept art, a full preproduction documentation, get it approved and create from scratch one full level with a character. Everything you see was created, textured, animated in 3DS Max. Textures were created in Photoshop CS5 and ZBrush. The whole product was imported in Unity where I had to create Particles, a lighting system, animate objects, create collision boundaries, create a Java script for an interactive object, create controls for a PC USB controller, a Keyboard, Android and iPhone. I decided to develop the game in order for it to work flawlessly on iPhone 4 and Android phones. Everything done by me.
Here's a Pirate Ship model. It was done for a chip commercial. Only 612 Polys are present on this model. Modeled by me and textured by me. Original concept art by Patrick Carrier.
Here's the star fish model that was created for our pirate chip ad. Modeling done by Francis Charette and texturing by me.- My Work At L'École Nationale En Divertissement Intéractif
- You can enjoy the work I have done for L'École Nationale En Divertissement Intéractif in this section.Here's a link for the game that was created during our 3 day sprint: http://endi.qc.ca/games/intergalactikclash/I created BOT10110, all the VFXs except for the Squid's Magnetic Shield and part of the mouth noises.


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