3D Concept Car
Done in Maya
This car is the first model I managed to complete, and also the most complex one.
The car as a whole was started from a polygon at the left side of the scene. Mayor parts of it were extracted and shaped separately, but keep aligned with the rest of the pieces. Mayor parts were mirrored using Mirror Geometry, and small details and wheels were grouped, duplicated, and scaled negatively on the axis.
The grill was fairly easy. The basic shape used for the grill was extracted from the base shape and later smoothed. The grill bars were duplicated and cropped form the grill shape and extruded, then bended with a lattice.

A bump file was used to give it a carbon feel. The bump map was done via Photoshop.
The head lights were complicated. the area was defined using the Split Polygon tool in order to maintain the shape and lines of the vehicle. a series of Extrusions were used in the defined area. The glass, headlights, and details were duplicated from the faces of the extruded area.

I wanted to give the details something of an "organic" form.
The front of the cockpit and the cockpit itself were extracted form the basic shape and were modified separately.

A noticeable weak red light can be seen coming from inside, this was an error with in the taillights and it was later fixed.
The door shape in the cockpit windshield was extracted from it, the "rubber seal" was later duplicated from the door's edges.

Beveling was used for the door shape in the chassis.
The engine shape was also extracted form the base shape, and it's details duplicated from it.

The light coming from it's back was not necessary, but it gives it a sort of science fiction feel.
The "bars" on the upside of the engine were created from a single cube polygon and duplicated via "Duplicate Special"
The backside. Lights were formed form a Surface shader with out glow.
The shapes in the upfront of the chassis were created from a polygon cylinder, shaped and later extruded on a path set to a curve, then duplicated form a base and modified separately each.

The fins were also created using the "extrude on curve path" method.
The wheels were created from a base cylinder. the rims and the backside were created from a sphere. The rims were scaled for deep, faces were cut (deleted) in a pattern, extruded to add thickness, and edges were later beveled.

The backside keep the spherical shape, but scaled to match with the rest of the components. a surface shader on certain faces was used to add a sort of a neon glow.

the cap was created from a different cylinder, shaped with extrusions. The red color in the cap uses a variation of the car paint material.

Treads (not visible here) were created using a bump map similar to the grill. This, however was more complicated due to being more complex and it was required to use UV mapping. The UV map is shared on all four wheels.
The back wheels are larger, and the front wheel components were scaled down and moved around accordingly.

A light in the sides of the car can be seen here. It wasn't required, but as with the engine, it gives it a futuristic look.
The cockpit. The steering wheel can be seen, it's not as detailed as the rest of the car, but it gives a feeling something is going on.

A screen in the board was also added.
A seat can be seen. There actually two, similar to a fighter jet.
The emblem. This emblem was created form a basic polygon, shaped with minor extrusions, tight edge loops and moving of the vertex.

then bended using a lattice. I didn't get to use lattices as much, since it gave me some nasty bugs, but it worked surprisingly fine in here.
3D Concept Car
Published:

3D Concept Car

A concept car designed according to a sketch.

Published: