Loïc Couthier's profile

Kinect Rush: A Disney Pixar Adventure - 2012

 
THE SOUND DESIGN OF
Kinect Rush: A Disney Pixar Adventure
Xbox 360, 2012


Loic Couthier - Audio Designer, Audio Engineer

In audio team: audio design, audio implementation, authoring (Wwise), 2.0 and 5.1 mixing , audio QA.


100% ingame audio demo

No audio edits* for the video, no loudness corrections between shots, no mastering, just a serie of shots captured in the game.


* excepted for the music jingle at the very beginning, and the final fadeout at the end.
Kinect Rush: A Disney Pixar Adventure

5 Pixar worlds in an exclusive Xbox 360 action game, published by Microsoft and developped by Asobo Studio.
http://www.asobostudio.com/game/kinect-rush-a-disney-pixar-adventure-xbox-360.html


Credits


Audio Design


Audio Director - Boyd Post

Audio Lead - Aurelien Piters
Audio Designer - Loic Couthier

Outsourcing


Music & Sfx - Dynamedion

Cars Engines - Mike Caviezel
Pixar Signature Sfx - Skywalker Sound


DISNEY - PIXAR

MICROSOFT GAMES STUDIO
ASOBO STUDIO
Screen Captures
Kinect Rush: A Disney Pixar Adventure - 2012
Published:

Kinect Rush: A Disney Pixar Adventure - 2012

Loic Couthier - The Sound Design of Kinect Rush: A Disney Pixar Adventure (Xbox 360) - 2012

Published: