THE SOUND DESIGN OF
Kinect Rush: A Disney Pixar Adventure
Xbox 360, 2012
Loic Couthier - Audio Designer, Audio Engineer
In audio team: audio design, audio implementation, authoring (Wwise), 2.0 and 5.1 mixing , audio QA.
100% ingame audio demo
No audio edits* for the video, no loudness corrections between shots, no mastering, just a serie of shots captured in the game.
* excepted for the music jingle at the very beginning, and the final fadeout at the end.
Kinect Rush: A Disney Pixar Adventure
Xbox 360, 2012
Loic Couthier - Audio Designer, Audio Engineer
In audio team: audio design, audio implementation, authoring (Wwise), 2.0 and 5.1 mixing , audio QA.
100% ingame audio demo
No audio edits* for the video, no loudness corrections between shots, no mastering, just a serie of shots captured in the game.
* excepted for the music jingle at the very beginning, and the final fadeout at the end.
Kinect Rush: A Disney Pixar Adventure
5 Pixar worlds in an exclusive Xbox 360 action game, published by Microsoft and developped by Asobo Studio.
http://www.asobostudio.com/game/kinect-rush-a-disney-pixar-adventure-xbox-360.html
Credits
Audio Design
Audio Director - Boyd Post
Audio Lead - Aurelien Piters
Audio Designer - Loic Couthier
Outsourcing
Music & Sfx - Dynamedion
Cars Engines - Mike Caviezel
Pixar Signature Sfx - Skywalker Sound
DISNEY - PIXAR
MICROSOFT GAMES STUDIO
ASOBO STUDIO
5 Pixar worlds in an exclusive Xbox 360 action game, published by Microsoft and developped by Asobo Studio.
http://www.asobostudio.com/game/kinect-rush-a-disney-pixar-adventure-xbox-360.html
Credits
Audio Design
Audio Director - Boyd Post
Audio Lead - Aurelien Piters
Audio Designer - Loic Couthier
Outsourcing
Music & Sfx - Dynamedion
Cars Engines - Mike Caviezel
Pixar Signature Sfx - Skywalker Sound
DISNEY - PIXAR
MICROSOFT GAMES STUDIO
ASOBO STUDIO
Screen Captures