Vishal Anand's profile

Gold Fire Sword for Games

This is a simple ruff sketch of my sword as you seen above which I have designed for games.
High poly sword Ambient occlusion render.
Low poly sword with texture and wire frame.
Low poly sword with texture but without Ambient occlusion depth.
Final output of low poly sword with texture, Ambient occlusion depth and Specular map merge. This is a simple sword for games modeling and lighting in Maya and texturing done in Photoshop cc 2015.
 
Welcome the comments and feedback.
Gold Fire Sword for Games
Published:

Gold Fire Sword for Games

Simple Gold fire Sword for games concept.

Published:

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