Jaron Wilding's profile

GI Exploding Cubes

So this was a test, attempting to get the Global Illumination only on the cubes.

Steps I had to take was simple.

1) Create three cubes
2) Using XPlode, Thinking Particles, I then made intersections in the cubes, in different variations.
3) Upon simulation of the different cubes exploding, using C4D Custom dynamics, I baked the animations.
4) Place exploding cubes inside of cloner, Cloned into a array, used a random effector to place the cubes into a random field.
5) Applied Camera.
6) Messed with render settings to set the Global Illumination to render out only.
7) Tweaked the levels inside of Adobe PhotoShop CC
8) Exported, Ready for web use.
GI Exploding Cubes
Published:

GI Exploding Cubes

Exploding Cubes rendered with only Global Illumination.

Published: