The Next Level
As part of the Bachelor of Design curriculum at Penn State, students are required to complete a research based thesis project on a topic of their choosing in their senior year. (2014-2015)
My research focused on character design and a player's emotional attachment to characters in a video game. I began with a visual approach to this research before shifting my focus to gameplay as the main vehicle for character attachment in games with visual style serving to enhance attachment. The project that developed resulted in documentation outlining my research and an interactive application that demonstrates concepts created from research. Through this project, I drafted a gameplay spectrum that categorizes video games based on the different ways players interact with characters in games. An accompanying style guide outlines each mode in the spectrum based off research and personal experience. In the interactive application, users can explore examples of different modes in sample levels.
At the time, I found that looking at games through the spectrum can help to better understand how character attachment can be created when designing a game. Looking back, these concepts could be expanded upon and further explored. However, the research and exploration I did as part of this thesis has given me a greater appreciation and understanding for game and character design.
To download the project documents and application use this link: