Kingdoms / Crytek
Hi and Lowpoly character model for Kingdoms / Crytek
The various stages of the work included Zbrush sculpting and retopo in Topogun. The normal map was done with Xnormal and the shaded renders in Marmoset.
Zbrush Stage
Lowpoly Stage
Marmoset Renders
2011 - Kingdoms
Published:

2011 - Kingdoms

Character modeling for Crytek

Published:

Creative Fields