Paju Kosonen's profile

Flatout: Ultimate Carnage (2007)

Flatout: Ultimate Carnage
On this title, I worked as a Track Designer. My responsibility was creating tracks from start to finish. The process started from an idea for the track, the setting. Second, the track was laid out in a basic grey-box form, and tested for driveability. When the track was fun to drive, it was populated with graphics assets, most of which I made myself.
Flatout: Ultimate Carnage (2007)
Published:

Flatout: Ultimate Carnage (2007)

Video game level design

Published: