Tink-O-Rama
June 2011
Tink-O-Rama is a Real-time Strategy (RTS) game design concept where the players take the role of one of the children from the Minnok family. They will embark on an adventure to build the ultimate High Pressure Water Transformer, a machine designed by their parents that is meant to revolutionize steam powered technology worldwide.
Every child has a set of unique characteristics that allows for different styles of gameplay.
The story develops in an alternate timeline in a steampunk/clockpunk version of the Victorian era, and mainly within thewalls of an old manor.
The children are left with a heap of cogwheels, disassembled machinery parts and a series of blueprints to unravel the mystery of their parent’s disappearance.


CREDITS

Project Management, Concept Design, Narrative Design, World Design: Marta Clavero
Technical Architecture: Elwin Verploegen
System Design: Jasper Lamboo
Visual Design, Functional Design: Tino van der Kraan
INTERFACE DESIGN MOCKUP
By Tino van der Kraan
SNAPSHOT
Platform: Nintendo Wii
Genre: Real Time Strategy
Players: Single player / Online Co-op
Audience: Casual players without excluding the hardcore sector
Localization: English
DEMOGRAPHIC GAME DESIGN
We used the approach of Demographic Game Design to succeed at effectively satisfying our target audience, which is preeminently casual players but includes the hardcore sector as well.
Our main goal was to design a game appealing to our casual gaming target audience but without neglecting the hardcore demographic, since they are the main evangelist cluster and catalyzers of interest.
Tink-O-Rama
Published:

Tink-O-Rama

As part of a 2nd year Narratology course we were required to develop and detail design ideas that build upon the understanding of player centered Read More

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