Hiperletra is a project based on children’s learning in a web 2.0 environment, mainly in social networks, which are a direct influence to new generations. Dynamics for the use of web 2.0 have generated changes in the traditional methods of learning (linear reading system). These new dynamics allow users to develop teaching strategies based on associative, interactive, and no linear relations.
The process of socio-cultural changes that has arisen from digital media requires a continuous renovation of communicative, visual, and cognitive tools. That is why Hiperletra, a project that expects to stimulate the perceptual and sensory intelligence of the individual, was developed.
Starting from the design of a climbing multimedia system for learning the basic shapes and ABCs, we present a series of pieces, in which certain experiential activities (individual or group) are integrated for the integral development of the user.
Logo
Navigation
The whole content was organized in a node web way, based on the areas of perceptual integration, such as visual and auditory discrimination, figure-ground evidence, visual and sequential memory, visual closure, spatial relation, and depth.
Hiperletra Catalog
Shapes & Letters
 
An activity catalog with 205 activities designed based on the areas of perceptual integration, addressed to parents, teachers, and interested people who wish to know the structure and the general pedagogical objectives of the activities.
Activity Books
Wooden Letters
Interactive toys with the purpose to establish the relation between horizontal, vertical and curve lines.
Posters
Web Page - Pilot
Hiperletra
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Hiperletra

Hiperletra is a project based on children’s learning in a web 2.0 environment, mainly in social networks, which are a direct influence to new gen Read More

Published: