This is the final Key Art for Bionic Commando. I did this project in 2008 for the box art of Capcoms reboot of the Bionic Commando game.
Closeup
This was the first round lighting pass
I also produced a few more pieces used in magazine and online campaigns. I was just responsible for the character rendering but I have included an example of where on eof these was used above. The scene integration was handled by my client or a third party, not sure which.
This was how it appeared on the final cover
The in game model was used as a starting point for building the final model. Here is the Zbrush sculpt of the final head. Below is an initial skin shading test.