Ted Warnock's profile

Brass Tactics: VR

Brass Tactics:  VR Real Time Strategy for the Oculus Rift.  Publisher: Meta/Oculus
I served as the lone animator for the VR real-time strategy game, Brass Tactics, developed for Oculus Studios (Meta). In this capacity, I worked closely with our concept designer, combat and navigation designers, as well as programmers. My duties included rigging and keyframe animating all characters and environmental props. The initial prototype was crafted in Unity 5, while the final shipped project was executed in Unreal Engine 4.
Brass Tactics: VR
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Brass Tactics: VR

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