I have been working on creating more high res models and wanted to focus on something advanced in shape. I decided to go with a vacuum since it has so many intricate parts. I have an Inse vacuum at home so I had a perfect reference. Once finished I rendered out some detail shots and then put it all in an ad for Inse to give it a more polished, professional look.

Modeled in Maya, Textured in Photoshop and Substance 3D Painter, Rendered with Arnold.
Detail Renders
Clay Renders Showing Model Details
Inse
Published: