Water Simulation
Objective:
To perform water simulation.

Techniques used:
Bifrost.

Tool Used:
Maya
Firstly, I imported the rig model into the Maya viewport. Following that, I created a project window and configured the project settings for better organization of associated files.
To start a water simulation, create an object mimicking water in the container. Select the object, go to Bifrost Fluids, and add the liquid feature, turning the object into water within the pot.
After configuring Bifrost liquid, it's crucial to tweak properties like voxel size and density for a realistic water effect. Moving on, animation involves setting keyframes for the metal ball's descent inside the pot.
To enhance the water simulation's realism, it's imperative to refine liquid properties, focusing on density adjustments. Specifically, fine-tuning the Master Voxel Size is crucial for achieving a more authentic water flow.
Finally, we need to simulate the water flow, which looks more realistic like water in pot.
OUTPUT:
WATER SIMULATION
Published:

WATER SIMULATION

Published:

Creative Fields