Lishika Haran's profile

BOUNCING BALL ANIMATION

3D Animation
Bouncing Ball
Objective :
To 3d Model and animate a ball .

Techniques used :
Modeling.
Key frames.
Animate.

Tool Used :
Maya

Challenges :
Establishing the intermediary frames within the animation to ensure smooth transitions and fluid motion.
To begin with, I arranged the scene by creating 3D models for the balls and the base. Following that, I assigned distinct materials to each of the models within the scene.
After preparing the setup, I utilized a reference video to initiate the animation process by first animating the keyframes. Subsequently, once the keyframes were in place, I proceeded to introduce and refine the in-between frames for a smoother and more fluid animation.
Reference IMAGE
Keyframes and In-between's
In the realm of animation, keyframes act as pivotal snapshots, capturing essential poses or positions of a character or object at specific intervals. On the other hand, in-betweens function as the frames bridging the gaps between these keyframes, facilitating a seamless and realistic motion by smoothly connecting the significant poses within the animation.
In this scenario, although the keyframes were initially established, the animation lacked smoothness. To address this, I employed the graph editor to further refine and enhance the realism of the animation.​​​​​​​
Ultimately, with all elements accurately positioned and arranged, the resulting output is presented below.
FINAL OUTPUT
BOUNCING BALL ANIMATION
Published:

Owner

BOUNCING BALL ANIMATION

Published: