Caed Suzelis's profile

Interactive Knight Animation

Artifact 3: Interactive Knight Animation
Description:
A user-interactive animation of a knight asking the user to guide him home through a labyrinth in order to obtain his sword to slay the dragon, with multiple endings depending on which path you take.
Tools Used:
 - Adobe Animate
 - ActionScript3.0
Highlighted Skills:
I wanted this project to showcase the skills of the animation process and flow as well as the hard skills acquired through using Adobe Animate and ActionScript
Reflection:
The process of animation is very tedious, comprised of making small adjustments over time in order to make it look smoother. Being a first time Animate project, everything I used was learned on the spot. A big challenge I faced was when tweaking the animation frames, sometimes it would mess up other frames and positions, I think this was just not having a total grasp on Animate at first, but would resolve itself with experience. I had bigger plans for the improvement of the animation, by using a bone structure tool for the character instead of moving each body part separately, but that's when I ran into the frame changing issue, so i tried my best to make the movements smaller and smoother.
Interactive Knight Animation
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Interactive Knight Animation

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