Guilherme Custódio's profile

Raiders of Valhalla - PC & Consoles

Raiders of Valhalla
When I joined this project, there was already a basic idea of what the game would be like, and there was also a reference game that the CEO wanted me to use as a basis for development. The goal of this project was to create a game with idle mechanics, focused on strategy, and fun enough for the Steam audience. One of the reference games was "Dwarves: Glory, Death & Loot," but unlike the reference game, I wanted to explore team composition strategy more by adding an original class synergy system. Additionally, I created active abilities to allow players to be more engaged during battles.

Among the roles I performed in this project, I would like to highlight:

- Analysis of reference games to identify elements that could be utilized and repurposed for our project's systems.
- Adaptation of these systems to fit the universe of our project.
- Design of four different biomes, including unique systems and exclusive art for each.
- Design of four bosses with unique mechanics and behaviors.
- Design of a general boss behavior system for reusability across all of them.
- Design of four enemy types and their synergy.
- Design of over 100 pieces of equipment, each with unique themes and effects.
- Design of equipment tier systems, a shop system, reroll mechanics, team composition, and team synergy.
- Balancing of the entire game.
- Adjustments and improvements to the Game Design Document (GDD) to align with the changes.
- Enhancement of game feel and game juice.
- Narrative adjustments for the game.
- Design of wireframes and the overall aesthetic of the game.
Game genre: Roguelike idle game
Platform: PC & Console
Raiders of Valhalla - PC & Consoles
Published:

Raiders of Valhalla - PC & Consoles

Published:

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