I present some of my work for Assassin's Creed Origins,
I did procedural rules for populating the organic/wild landscape of Cyrene region with vegetation, cliffs, organic props.
Thanks to all the people that we worked together:
Lead Artists: Biser Parashkevov, Rossen Tzvetanov
Art Direction: Eddie Benun, Sebastien Primeau
Technical Director: Yavor Yakovliev
Environment and Tech Artists: Samuil Munis, Nikola Valkanov, Agustin Trechi, Mark Knoop
and many other colleagues spread across Ubisoft's studios
I did procedural rules for populating the organic/wild landscape of Cyrene region with vegetation, cliffs, organic props.
Thanks to all the people that we worked together:
Lead Artists: Biser Parashkevov, Rossen Tzvetanov
Art Direction: Eddie Benun, Sebastien Primeau
Technical Director: Yavor Yakovliev
Environment and Tech Artists: Samuil Munis, Nikola Valkanov, Agustin Trechi, Mark Knoop
and many other colleagues spread across Ubisoft's studios