Pavel Kalinov's profile

Assassin's Creed Origins - Procedural Landscape 2

I present some of my work for Assassin's Creed Origins,
I did procedural rules for populating the organic/wild landscape of Cyrene region with vegetation, cliffs, organic props.

Thanks to all the people that we worked together:
Lead Artists: Biser Parashkevov, Rossen Tzvetanov
Art Direction: Eddie Benun, Sebastien Primeau
Technical Director: Yavor Yakovliev
Environment and Tech Artists: Samuil Munis, Nikola Valkanov, Agustin Trechi, Mark Knoop
and many other colleagues spread across Ubisoft's studios

Assassin's Creed Origins - Procedural Landscape 2
Published:

Assassin's Creed Origins - Procedural Landscape 2

Published:

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