Martin Kamminga's profile

Transformers: Rise of the Beasts - Texturing

I had the amazing privilege of joining the texture & look development team for Transformers: Rise of the Beasts at MPC. I was responsible for working on the textures and look development for Mirage and Battletrap.
I would like to give my thanks to Rassoul Edji, Ketija Šneidere and Tom Reed for bringing me on the team. I am very grateful to have had this opportunity and work alongside so many talented individuals.






Mirage - Texturing & Look Development
Battletrap - Texturing & Look Development
Transformers: Rise of the Beasts - Texturing
Published:

Transformers: Rise of the Beasts - Texturing

Published:

Creative Fields