Above you the a light barely flickers to life, the sounds of its efforts are the loudest sound in this quiet room. Below is a small chair, you sit in the worn recess of the seat, it cracks and creaks under your weight. The light flickers… it stays on.
 
You look around the room to discover the barren state of occupation, the only sign of life is a cigarette that burns away autonomously. Across the room, through the heavy mix of smoke and dust, a cone of dim light travels the floorboards, the narrowest point joins an ajar door, it is only door to the room. The light flickers… it is off.
 
The cone is broken as a shadow passes over the light. SLAM. The door is shut. A heavy breathing is in your ear, too close. Switch on your torch. Silence.
 
A chair in a room utilises the immersive power of Oculus Rift and 3D audio to create the experience of you being the centre of horror film.
 
In the centre of a windowless room, you only have the unfolding clues around you to piece together the mystery of what led you to be sat alone on a chair in a room..
 
This short prototype experience was created as a testbed for a number of different ideas and to fully understand the capabilities of what can be done with the Oculus.
 
Features:
- Full 3D immersion
- Dramatic movie set pieces
- Dark/suspenseful soundtrack written specifically for this project
- Intense sound fx designed in unison to build up tension
A Chair in a Room
Published:

A Chair in a Room

A chair in a room utilises the immersive power of Oculus Rift and 3D audio to create the experience of you being the centre of horror film. Stoo Read More

Published: