DETRITUS VANGUARD Chair
Starting Module 2 we were told to design and develope a chair that could support someone but not only that we had to also be thoughtful in how we explained our concepts and making our ideas real.
I had the outside area near Architecture Hall on UNL Campus. After viewing the area I had decided to come up with something that emphasized the elements and nature. Bringing together what the elements are and showing them. After rough drawings of chairs literally showing what the elements were such as water, air, fire, and earth really look like I felt that this wasn't the way to go and I needed a design shift.
My idea then changed and I decided to concept something that contrasted against the organic environment. I went with a more ultra-modern theme. I took inspiration from HR Giger and towards the end a little bit from the movie TRON Legacy. The concept of the Detritus Vanguard chair is a trifecta between the forces of erosion and the elements; time, and man. Imagining this chair on a space ship exploring a new planet or system, after colonization of the planet the chair was brought down and used to its full potential, showing signs of wear and continously being patched and repaired. After the extiction of mankind the chair was left to endure a new challenge, the challenge of Mother Nature.

 
This was the font I had chosen for my logo. Its a Moonhouse font found on FontSpace.com
 Detritus is breaking away of material from a single mass through the process of erosion from water or glacial ice and 
Vanguard is the foremost division of cohesive unit or class, or simply put the best at what it does or is.
Coming up with logos was very fun and I truly enjoyed it. I had come up with three chair logos and one company logo that makes the chair. 
I had come up with a parent company logo as well incorporating my name.
I was a little different in my process. I had come up with what my chair was going to look like before my concept and before I even had a name picked out. So coming up with a logo based off my chair was fairly simple and easy.
This logo was my first design. It doesn't really have any meaning behind it, just a first draft.
This logo was my second rendering. After I had designed the chair I based the logo off of the arm portion of the chair. 
This was my third and final logo. I had noticed that I was going with s rule of three theme throughout and wanted to keep it that way. You can see three separate shapes with a triangle and the shape resembles the arm rest portion of the chair too.
This logo was the final rendering with a little changes while incorporating the company logo too.
While desgining the chair on Rhino I referenced this anthropromorphic scale alot. Referencing points here and there.
Prototype 1
Prototype 1 was just a small scale model of how I first imagined the chair would look. 
The seating pieces protrude halfway through the side to give it added support.
Prototype 2
Prototype 2 was scaled at 3" = 1'. I made some changes to how the shape was and to the support braces on the side. I wanted the chair to withstand the elements so I added angles for water run off.
At this time I didn't really think about how I wanted to back to look. Spent most of the time on this model working on support and structure.
Prototype 3
I started to come up with ideas on how I was going to design the back rest. Ultimately I really liked the triangle feel. 
To add some contrast I opened up the lower portion of the left support structure. I wanted a little contrast from the left to the right side. Also if I came up with and ottoman for the chair you would be able to see it.
Prototype 3 Arm Rest Attachment
This piece was added later while thinking about the water run off poriton of the chair. It would also raise your arms up just a little bit and it added a nice aesthetic feature.
Prototype 3 With Arm Rest Attatchment
Prototype 4
Prototype 4 was a 6" = 1' scaled model. I built just a portion of the arm rest to show how the internal structure would be constructed. It also shows how the arm rest attatchment would be supported.
The Detritus Vanguard Chair in its outdoor space
In the end this was what I had come up with. The triangle back rest wasn't able to support anyone so I had to improvise a little bit. I added the patchwork pieces toward the end. I did this because in the future when the chair is sitting in a post-apocalyptic space it won't look new and fresh. It will show signs of wear and tear. Signs that it was constantly being used and repaired. It fully supports someone although you have to get into it very slowly.
DETRITUS VANGUARD by HINZ INDUSTRIES
 
By: Aaron Hinz
 
d:M
DSGN 111
Module 2
Published:

Module 2

Detritus Vanguard Chair Designed for Design Making Class at the UNL Architecture Hall.

Published: