Displacement and Ambient Occlusion
For this assignment, we have to create a simple 3D plane and render out the displacement and ambient occlusion details.
Rendered Image: We can clearly see the plane being deformed during rendering using simple texture maps
Hypershade view:
Behind the scenes view showing where each texture maps go
COMPLEXITIES: Adjusting the displacement values to achieve the desired result turned out to be quite a hassle and challenge.
LEARNING OUTCOME: While doing the project, I've improved upon the understanding of nodes and texture maps.
Resources used:
Tetxture Maps - Polyhaven