Rahul Haobam's profile

Displacement and Ambient Occlusion

Displacement and Ambient Occlusion
For this assignment, we have to create a simple 3D plane and render out the displacement and ambient occlusion details.
Rendered Image: We can clearly see the plane being deformed during rendering using simple texture maps 
Hypershade view:
Behind the scenes view showing where each texture maps go 
COMPLEXITIES: Adjusting the displacement values to achieve the desired result turned out to be quite a hassle and challenge.

LEARNING OUTCOME: While doing the project, I've improved upon the understanding of nodes and texture maps.

Resources used: 
Tetxture Maps - Polyhaven

Displacement and Ambient Occlusion
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Displacement and Ambient Occlusion

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