Description of the problem
While playing Elden Ring, I encountered a number of problems that I wanted to fix a little:
- difficult to navigate the service interface
- incomprehensible breakdown of the characteristics of the character and equipment
- problem with logical blocks
- problem with styles in typography
- layout and composition
- tweak the UI a bit
- difficult to navigate the service interface
- incomprehensible breakdown of the characteristics of the character and equipment
- problem with logical blocks
- problem with styles in typography
- layout and composition
- tweak the UI a bit
To begin with, I analyzed part of the interface, wrote out what I could fix, and set to work. I really wanted to fix a lot of other things, but it's a lot of work...(:
Eqipment
1 block:
- added categorization
- divided the blocks visually
- added categorization
- divided the blocks visually
2 block:
- added underline under lines
- added a description of the abilities of the ashes
- structured information visually
- added underline under lines
- added a description of the abilities of the ashes
- structured information visually
3 block:
- moved the block with the metacurrency up
- changed logical blocks (character, characteristics, magic, great rune)
- added categorization
- moved the block with the metacurrency up
- changed logical blocks (character, characteristics, magic, great rune)
- added categorization
Eqipment armor
1 block:
- added categorization
2 block:
- structured information visually
- structured information visually
3 block:
- moved the block with the metacurrency up
- changed logical blocks (character, characteristics, magic, great rune)
- added categorization
- moved the block with the metacurrency up
- changed logical blocks (character, characteristics, magic, great rune)
- added categorization
Inventory
1 block:
- added categorization
- moved the carousel up (hierarchy)
- added categorization
- moved the carousel up (hierarchy)
2 block:
- structured information visually
- structured information visually
3 block:
- moved the block with the metacurrency up
- changed logical blocks (character, characteristics, magic, great rune)
- added categorization
- moved the block with the metacurrency up
- changed logical blocks (character, characteristics, magic, great rune)
- added categorization
Craft
1 block:
- moved the carousel up (hierarchy)
- moved the carousel up (hierarchy)
2 block:
- structured information visually
- structured information visually
3 block:
- the choice of the number of crafting elements and confirmation was taken out separately (removed from the modal window in the original version)
- the choice of the number of crafting elements and confirmation was taken out separately (removed from the modal window in the original version)
Ashes of War
2 block:
- structured information visually
- removed parameter values that do not change
- structured information visually
- removed parameter values that do not change
3 block:
- removed the block with information about the character (why is it needed here?)
- removed the block with information about the character (why is it needed here?)
UI assets
Before (in detail)
After (in detail)
Thanks for watching!