Procedural Colorways
Color and Material Design in Digital
The aim for Procedural Colorways was to showcase the freedom of digital product and material design using Substance tools and Source materials. I had a lot of fun modeling to this fidelity and scale, doing little details like the stitching in Painter.The bill of materials scene was a fun addition to animate.
Read more on the Substance Magazine
Read more on the Substance Magazine
Rendered realtime in Unreal Engine 4 on an RTX 2080. Models based on the design of Nicolas Paulhac at Adobe Substance. Color and materials chosen by Anais from the Substance Source library.