Ludens – Gamification for schools
Mobile application
 
Thesis: Master in Interaction Design, Iuav University Venice (Italy)
Supervisor: Gillian Crampton Smith
Co-supervisor: Philp Tabor
When: from October 2013 to April 2014
Technology involved: HTML, CSS, JavaScript, Adobe Creative Suite
Motivations/Problem
In Italy almost 800.000 students leave schools each year, before have finished the high school. Almost the 18% of student decide to go to work without a diploma.
Percentage of people without a diploma and who have a deagree, between young people (18-26) is almost the same.
These data are more terrifying if you paragone them with the EU average.
Italian school sistem is not change in the last years and it have a lot of defects.
The service
Ludens is a service that aims to improve the relationship between classmates at high school, making studying easier for them, motivating them to work and deepening their appreciation of subjects they deal with at school. Ludens is a web-application based on the theory of gamification to motivate study. It allows students to make use of texts, interactive maps and video games, and to exchange information with with other classmates.
How it Works
All the video games inside Ludens are meant to stimulate students to read the study topics, as they are the fundamental “instructions” to continue the game experience. In this design strategy the contents are conceived as different game-levels.
Ludens is structured in two part. The first one is dedicate to the study. The goal of this part of the application is the stimulation of the students’ curiosity. This is possibile presenting the contents of study interactively in this way the students has to think and make a move for discover new items.
The second part of Ludens concern about the video games. Students are invited to play at different kind of games, in order to improve their knowledge. The playful side of the service is able to bring students in a community, ready to help and challenge each other.
Users have a wide selection of video games. Mainly they are strategy video games or trivial games.
The strategy video games offer the possibility at the students to revive the epic wars who have change the history. Users can take part of the battle and win thanks to their knowledge. If students know as a war has gone, he has more possibility to win the battle, because all  fights inside Ludens are based on true facts narrated in the chronicle of the time.
Ludens leave the possibility to students to challenge each other, not only between components of the same class. Students can test their knowledge seeing how mates reply at the same question. In this way the common homeworks have a better aspect, at the student’s eye they have a better appeal. All these aspects of Ludens have the scope of: make students became interested in what they are studying, users find new motivations, the community encourages students to work better and faster.
Badge-Rules of the game
The rule of Ludens are really easy.
– 4 leavels compose the game.
– Users have to conquer all badges inside one level, before they can pass to the next one.
– Students can challange with somebody for conquer more points, only after have conquer a badge.
– The challange is based on the badge that the two challengers have in common. More they are, more point up for grapbs
Ludens is designed to work with a broad range of subjects. For this thesis history has been taken as an example, basing the content and structure of the textbook Eredità Antica e Medievale (Ancient and Medieval Heritage).
 
Report (in italian)
Ludens
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Ludens

Ludens is a service that that aims to improve the relationship between classmates at secondary school, making studying easier for them, motivatin Read More

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