MODULE 3.1
THIS MODULE WAS DESIGNED TO USE THE PROCESS OF MODEL MAKING TO EXPLORE THE DIFFERENT POSSIBILITIES OF SURFACE STRATEFIES.  I USED THE BASIC PRINCIPLE OF CONTRAST TO START MY WORK AND THEN USED THE TECHNIQUES OF COMPRESS/STRETCH, FOLD, OVERLAP, AND WEAVE/PERFERATE TO COME UP WITH A DIVERGENT AMOUNT OF DIFFERENT SURFACES.
COMPRESS/STRETCH
FOLD
OVERLAP
WEAVE/PERFERATE
MODULE 3.2
USING THE SURFACE MODELS CREATED IN MODULE 3.1 I CHOSE TWO TO CONTINUE EXPLORING.  ONE FROM THE STRETCH/COMPRESS CATEGORY AND ONE FROM THE FOLD CATEGORY.  I PHOTOGRAPHED THESE TWO MODELS AND THEN USED INDESIGN TO CREATE NEW WAYS TO LAY OUT THE MODELS IN A LARGER SURFACE THAT WOULD HAVE MORE RHYTHM AND REPETITION.  I ALSO ADJUSTED THE PROPORTION OF THE IMAGES TO CREATE DIFFERENT SIZES OF MODULES.  THE SIZES ARE LABELED IN THE DRAWINGS.
STRETCH/COMPRESS MODEL CHOSEN TO WORK WITH
FOLD MODEL CHOSEN TO WORK WITH
THIS FINAL DIAGRAM IS THE MODEL LAYOUT THAT I CHOSE TO TAKE INTO THE NEXT STAGE OF THE DESIGN.  I REALLY APPRECIATED THE MOVEMENT CREATED BY THE VARYING SIZES, AS WELL AS THE SHARP CONTRAST CREATED BY SHADOWS.
USING THE LAYOUT ABOVE I CREATED A MODEL OF THE SURFACE.  FOR THE MODEL I DECIDED TO ADD SOME MORE DEPTH TO IT BY HAVING THE SURFCE MOVE UP AND DOWN IN A WAY SIMILAR TO THE ORIGNAL SKETCH MODEL.
MODULE 3.3
THE NEXT STEP TO THIS PROCESS OF CREATING DISCIPLINED SURFACES WAS TO TAKE MY SURFACE AND IDEATE WAYS IN WHICH IT LENT ITSELF TO SOME SORT OF PROGRAM.  I WAS INITIALLY INTERESTED IN A LARGE ROOF OR WALL LIKE SURFACE, USING THE FINAL MODEL FROM MODULE 3.2 AS THAT SURFACE.  I WAS LIMITED TO A MUCH SMALLER SCALE THOUGH AND WAS ASKED TO CREATE A PROGRAMATIC SURFACE THAT FACILITATED THE PROGRAM WITHIN A 12' X12' X 12' BOX.
 
FROM THIS POINT I DECIDED TO PIVOT A BIT ON MY SURFACE AND FOCUS ON THE CROSS SECTIONAL QUALITIES OF THESE OVERLAPPING STRIPS OF FOLDED PAPER.  I WAS INTERESTED IN THE WAY LIGHT SHINED THROUGH THESE GAPS AND TO ME THE CHANGING OF THE SIZE OF THE FOLDS TO CREATE A NEW SURFACE BECAME MUCH MORE INTERESTING THAN THE ORIGINAL SURFACE.
 
I CREATED THREE IDEATION MODELS IN RHINO AND THEN USED TWO OF THESE TO CREATE PHYSICAL MODELS.
WALL AND BAR SURFACE
THIS SURFACE USES THE FOLDED STRIPS TO CREATE A WALL THAT HAS MOVEMENT AND FORM.  THIS MOVEMENT THEN ALLOWS THE WALL TO MOVE OUT CREATING A BAR, COUNTER, OR SHELF LIKE FEATURE.
DIAGRAMS
RENDER
PLAYGROUND SURFACE
IN THIS IDEA I THOUGHT OF THE SURFACE AS A TOPOGRAPHY THAT WOULD RISE OUT OF THE GROUND TO CREATE A SPACE WHERE KIDS COULD INTERACT.  THE KIDS WOULD BE ABLE TO CLIMB ON AND AROUND THE SURFACE AND THEN THEY COULD ALSO GO UNDERNEATH IT.
DIAGRAMS
RENDER
MODEL
WALL TO ROOF SURFACE
THE IDEA OF THIS SURFACE IS THAT THE ROOF IS MADE OF THESE STRIPS AND THEN THEY PERIODICALLY DIP ALL THE WAY DOWN TO THE GROUND TO CREATE WALLS AND COLUMNS. WHAT I FOUND MOST SUCCESSFUL WITH THIS IDEA WAS THE WAY IT ALLOWED FOR THE SURFACE TO REALLY TIE TOGETHER THE SPACE. IT WAS NOT JUST A SURFACE STUCK UP AS A WALL OR ROOF, BUT THE WAY IT WORKS LENT ITSELF TO IT'S PROGRAM. I ALSO THOUGHT THAT THE COLUMN WAS VERY SUCCESSFUL IN THE WAY IT SUBTLY DIPPED DOWN TO TOUCH THE GROUND. THIS CONCEPT ACTUALLY WAS FIRST DERIVED FROM THE VERY QUICK SMALL SKETCH MODEL SEEN BELOW.
SKETCH MODEL
DIAGRAMS
RENDER
MODEL
AFTER THESE MODELS I WANTED TO CONTINUE TO WORK WITH THE STRIPS TO SEE WHAT OTHER ABILITIES THEY HAD.  I CREATED THIS SKETCH MODEL TO LOOK AT DIFFERENT TECHNIQUES OF OVERLAPPING, NOTCHING, AND FOLDING.
BOARDWALK IDEATION
AFTER TAKING THESE MODELS TO CRITIQUE, I BEGAN TO THINK ABOUT COMBINING THE TWO INTO ONE SURFACE. COMBINING THE WALL-TO-ROOF IDEA WITH THE GROUND PLANE ALSO MOVING TO ALLOW FOR SEATING. I ALSO BEGAN TO SEE THE TARGET SITE FOR THIS AS A BOARDWALK SITE. USING THIS INFORMATION I WANTED TO DIAGRAM THE CROSS SECTIONS IN ORDER TO SHOW HOW I WAS DERIVING MY FORM. I ALSO MADE BOTH RHINO AND PHYSICAL MODELS OF THIS NEW IDEA.
SKETCHES DIAGRAMING SPACE
DIAGRAM SHOWING PEOPLE MOVEMENT AND IDEAL VISION LINES
DIAGRAM THAT USES THE PREVIOUS DIAGRAM TO CREATE A FORM
AXONOMETRIC
MODEL
AFTER THIS MODEL I BEGAN TO LOOK AGAIN AT THE FORM AND WAYS I COULD REFINE IT AND MAKE IT BETTER. I TOOK PICTURES OF MY MODELS AND ANALYZED THE FORM.
FINAL DIAGRAMS
TO BEGIN MY FINAL DESIGN I WANTED TO GO BACK AND LOOK AT WHY I WAS CREATING THE BOARDWALK THE WAY I WAS.  I CREATED THIS DIAGRAM TO SHOW THE REASONING BEHIND THE LAYOUT OF THE BOARDWALK ITSELF.  ESSENTIALLY THE DIAGRAM SHOWS HOW I AM GIVING MORE ORDER TO BEACHES TO REDUCE THE CHAOS AND CROWDEDNESS BY SEPERATING THEM OUT INTO DIFFERENT LEVELS OF ACTIVITY.
LOOKING AT THIS IDEA OF SEPERATION TO LEVELS, I WENT BACK TO MY PEOPLE DIAGRAM AND REWORKED IT TO BETTER CREATE THE FORMS.  I THEN TOOK THE THREE FORMS AND LOFTED THEM TOGETHER.
FINAL DIAGRAMS SHOWING THE THREE FROMS USED
LOFTING TOGETHER OF THE THREE TYPES OF CROSS SECTION
DIAGRAMS OF LAYOUT
FINAL PRODUCT
FINAL MODEL
FINAL BOARDS
CONCLUSION
I WAS VERY EXCITED ABOUT THE RESULTS OF THIS PROJECT.  i THINK FROM THE BEGINNING I HAD A GOOD DESIGN AND ESPECIALLY DURING MODULE 3.3.  WHEN I PRESENTED MY PROJECT AT MY FINAL CRITIQUE THEY SEEMED TO REALLY LIKE MY WORK AND ALL THAT I HAD PUT INTO THE PROJECT.  THEY WERE MOST INTREAGUED BY THE FORM OF THE SURFACE AND THE POSSIBLITIES IT PRESENTED.  THEY TOLD ME THAT I SHOULD FOCUS MORE ON THE SURFACE AND SHOWING THAT IN DRAWINGS RATHER THAN ALL OF THE PROGRAM.  THE DIAGRAM THEY WERE MOST INTERESTED IN WAS THE DIAGRAM SHOWING THE LOFTING OF THE SECTIONS.  THEY TOLD ME THAT THE SITE BEING A BEACH WAS LARGELY IRRELEVANT AND THAT THIS TYPE OF STRUCTURE COULD REALLY GO ANYWHERE AND THAT I REALLY NEED TO FOCUS MORE ON REFINING THE SURFACE FIRRST.
FURTHER EXPLORATION
FOLLOWING THE CRITIQUE I DECIDED TO CONTINUE TO WORK ON THIS FORM AND LOOK AT THE DIFFERENT WAYS THE FORM CAN WORK, AND THEN ALSO A VARIETY OF OTHER OPTIONS FOR POSSIBLE PROGRAMS.  THIS WORK IS STILL IN PROGRESS AND I HOPE TO CONTINUE TO WORK ON FURTHING THE DESIGN.
FORM ABILITIES
DIFFERENT PROGRAMS
POSSIBLE ALTERNATE LOCATIONS
WAVE CAVE
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WAVE CAVE

THIS PROJECT SEEKS TO US OVERLAPPING FOLDED STRIPS TO LOFT TOGETHER DIFFERENT TYPES OF PROGRAMATIC CROSS SECTIONS INTO A CONTINUOUS SURFACE.

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