Robert Logar's profile

Marlow Briggs and the Mask of Death

_________________________________________________________________________________________ Scene polishing (lighting redesign, minor geometry/prop replacement, crane prop modeling, optimizing)
      
__________________________________________________________________________________________
Scene assembling  (visual design, assembling with props and reusing geometry, modeling basic geometry such as ground and walls etc., particles effects placing, lighting, post process FX, optimizing)
     
__________________________________________________________________________________________
Scene assembling  (assembling with props and reusing geometry, modeling basic geometry such as ground and walls etc., particles effects placing, lighting, post process FX, optimizing)
               
__________________________________________________________________________________________
Background "lava-hell" scene assembling (I was responsible for visual design, assembling with props and reusing geometry, modeling basic geometry such as ground and walls etc., particles effects placing and lighting for the background in this scene - not the main fight platform)
                   
__________________________________________________________________________________________
"Frozen moments" scene assembling  (assembling with props and reusing geometry, particles effects placing, lighting, post process FX, optimizing, minor sequence camera bugs correction)
Marlow Briggs and the Mask of Death
Published:

Marlow Briggs and the Mask of Death

Marlow Briggs and the Mask of Death video game. These pictures are examples of my work (in-game screenshots). I was primarily responsible for ca Read More

Published: