_________________________________________________________________________________________ Scene polishing (lighting redesign, minor geometry/prop replacement, crane prop modeling, optimizing)
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Scene assembling (visual design, assembling with props and reusing geometry, modeling basic geometry such as ground and walls etc., particles effects placing, lighting, post process FX, optimizing)
Scene assembling (visual design, assembling with props and reusing geometry, modeling basic geometry such as ground and walls etc., particles effects placing, lighting, post process FX, optimizing)
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Scene assembling (assembling with props and reusing geometry, modeling basic geometry such as ground and walls etc., particles effects placing, lighting, post process FX, optimizing)
Scene assembling (assembling with props and reusing geometry, modeling basic geometry such as ground and walls etc., particles effects placing, lighting, post process FX, optimizing)
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Background "lava-hell" scene assembling (I was responsible for visual design, assembling with props and reusing geometry, modeling basic geometry such as ground and walls etc., particles effects placing and lighting for the background in this scene - not the main fight platform)
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"Frozen moments" scene assembling (assembling with props and reusing geometry, particles effects placing, lighting, post process FX, optimizing, minor sequence camera bugs correction)
"Frozen moments" scene assembling (assembling with props and reusing geometry, particles effects placing, lighting, post process FX, optimizing, minor sequence camera bugs correction)