Some year-end render experiments with Cinema4D, playing with cloth and the pyro simulations. A few short videos, as well as some still frame renders. Fabrics are from Adobe Substance 3D Assets. Thanks to all the Cinema4D tutorials and YouTube sessions in 2022 - and also a recent Greyscalegorilla one that helped me with the cushion!
When I started the animation the geometry and collision setting meant that the number cushions started falling through the floor. I decided to use this as a transition between 2022 and 2023, increasing gravity to crush the numbers - seen here in this still.