Kristin Kemper's profile

High Tide - Environment development

High Tide's overall look was very important to me; I knew from the beginning that I wanted it to have a rich, illustrative quality.
I created my own custom Photoshop brushes to paint the backgrounds to give them a textured, painterly look.
Once I'd settled on the color scheme and general look, I modeled the entire beach in Maya, rendered shots from dozens of different angles, and used them as reference when painting the final backgrounds.
I mean the entire beach.
Working this way kept the lighting and scenery absolutely consistent, which helped ground the entire film and make the beach feel like an authentic, tangible location.
High Tide - Environment development
Published:

High Tide - Environment development

My process of designing the beach environments in High Tide, from rough concept paintings to layouts and final stills.

Published:

Creative Fields