Developing physics engine for computer games. (Digital Molecular Matter Engine)
With using sharpDX, simultaneously 65536 particles may collide, effect each other with their links, break apart, calculate which particles or group of particles tear apart from the main group, etc...
All calculations done in GPU with parallel programming and runs in real time.
With using sharpDX, simultaneously 65536 particles may collide, effect each other with their links, break apart, calculate which particles or group of particles tear apart from the main group, etc...
All calculations done in GPU with parallel programming and runs in real time.