Hey Guys!!
This is my art for Halloween. 
It's the first time I tried to create something "dark", I like too much of glowing things and it was a challenge to show my dark side, hehe. Hope you like it! ^;^

For the walls I used the nodes to create the texture, the beams are low poly, it was sculped and baked in blender. 
The window lights were texture painted, I increased the emission and used the glare node on compositing. 
For the roofs I used a seamless texture and changed the color with the Hue Saturation Value node. 
The door does exist, I found the picture on Pinterest but couldn't discover where is from.

The most part of these assets I already had in my collection from other projects, and some of them I created during the course with Professor Rob Tuytel, he is amazing, it was the first course I took of Environment Art some years ago.
The Pine Trees were created with an alpha texture and the Weird Trees using a combination of modifiers.
The Pumpkins was the funnest part, I really love pumpkins - I think you notice, hehe - I used this tutorial to help me >>> (https://www.youtube.com/watch?v=EpZa0l_aCuA&list=PLuOTF4-4FPBs8pdJEjVKlUJsUSWSXGvHV&index=119&t=1686s).

The Moon was created with an UV Sphere, I used a texture I found on this site (https://www.solarsystemscope.com/textures/), used an emission node and increased the strengh.
I created a Skydome arounnd my scene because I wish the stars were more realistic, and the material were created with geometry nodes.
The lights were simples, I used a HDRI texture because only with the skydome it was too dark.
Everthing was created with Blender 3.3 and the render mode was Cycles.
I hope you enjoy!




Inspirations
Clay
Geometry Nodes - Skydome
Witching Hour
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Witching Hour

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