David Patch's profile

Unreleased 1st person Shooter

A satirical take on the FPS genre where killing an opponent was not the goal, humiliating them was...I developed the look and feel for the characters, back story, and levels.
Marketing image that was used for cards to hand out on show floor.  Sketch Mike H, design, layout David Patch.
 
Character exploration of Dan.  Sketches by Mike H.  Direction David Patch.
 
Preliminary character exploration.  Emotion studies.  Sketch Mike H., Direction David Patch.
 
One of the player characters in a level.  Model Jackson, Direction David Patch            Image: screen shot from UDK.
Female sniper design.  Sketch, Internal concept.  Color, direction David Patch.
Sample page from the style guide I created for the game.  The statement on this page became the keystone or razor by which we made artistic and design decisions.
Sample page from the style guide I created for the game.  This is the back story in bullet point format.
Sample page from the style guide I created for the game.  This page illustrates the need for stylization in our world vs. realistic rendering.  With stylization we could achieve the humor we were looking for.
Sample page from the style guide I created for the game.  This page illustrates my belief that unique silhouettes are fundamental for a game of this type, where reading an opponent’s abilities at a glance is the difference between getting gibed or gibing.
Sample page from the style guide I created for the game.  A further refinement on the surface quality, and stylization direction.
Sample page from the style guide I created for the game.  A quick bio to help the concept artists understand the person and motivation on the character.
Sample page from the style guide I created for the game.  A quick bio to help the concept artists understand the person and motivation on the character.
Sample page from the style guide I created for the game.  A quick bio to help the concept artists understand the person and motivation on the character.
A test we did showing DX11 real-time enhancements (Real-time tessalation, bokah, sub surface scatering, etc) Concept, Direction, lighting David Patch.  Modeled, textured, the team.
Unreleased 1st person Shooter
Published:

Unreleased 1st person Shooter

Designed the look and feel of a dark comedy based first person shooter

Published: