Rob Sugama's profile

2005 - "JE" (Xbox)

2005 - "JE" (Xbox)UI Art Process + Final Screens
Brand New IP! This was the second project as a full-time User Interface artist. RPGs are one of the toughest games to develop in the industry. 
Bioware is known for depth in story and character...that said: SO. MUCH. TEXT.

100+ screens! Packed with info on every screen! It had to be "easy" to navigate, but still hold 'x' amount of info. Throw in the variable of pop-ups, extra info, and branching screens....wow there were ALOT of interations done on every single screen.
2005 - "JE" (Xbox)
Published:

2005 - "JE" (Xbox)

2005 - "JE" (Xbox)

Published: