Terry Esguerra's profile

Boredom-induced Photorealistic Orbs

Boredom-induced Photorealistic Orbs in Unity
As the title says, I was bored one afternoon so I decided to create photorealistic orbs. These projects included use of Vertex and Fragment shaders, Physically Based Rendering for Fabric, Glass, and Metallic materials respectively, and Textures and Normal Maps. This was made with entirely in Unity.
Boredom-induced Photorealistic Orbs
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Boredom-induced Photorealistic Orbs

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