This is seems a little messy but if you have the eye of the Unity developer, you can empathy with me :)
I want to explain about the parts I integrated in the project.
I design the whole concept design on Adobe XD to follow vector-graphics style and easy to collabarate with the design team.
I already have experiences on Actionscript 3.0, Swift and C#.
So, i have created the components for to turn dynamic datas (scriptable-objects) into the interactive design assets in Unity.
I also have optimized the whole project on the graphics side in the project to access a lower file-size while downloading from the stores. Atlasses, codecs, shaders, NPOT ready-to-multiple-use assets etc.
I also have made the front-end development of the project on Unity. All layouts, responsive choices, animations, dynamic or interactive reactions, multiple-usable assets, sound-mixer.
If you want to enjoy the game on real eyes, you can download it from your mobile-store by typing "Backgammon GG" (or Tavla GG in Turkish) in the search field.
Some views from the artboards while designing the concept.
Yes, i also can make motion graphics if i need to :)
...and here it is a Dice common shader to optimize whole project with one dice-shader file, also have the booleans to follow the dynamic material datas to show. The dice may have custom colors, shinings, glowings, strokes or special UV etc.
Thank you, i wish you've enjoyed the project.