Castle Wolfenstein
I was the environmental artist for the courtyard in the Castle Wolfenstein level of the game Wolfenstein. I created and implemented the architectural style using modular models and patches. I created the terrain models using 3ds Max and texturing using Photoshop. I also created the mountain vista models you see in the distance, as well as the textures. I did the gameplay lighting as well as placement of special effects such as fire for the torches, atmosphere fog, and light rays.