Castle Wolfenstein
I was the environmental artist for the courtyard in the Castle Wolfenstein level of the game Wolfenstein.  I created and implemented the architectural style using modular models and patches.   I created the terrain models using 3ds Max and texturing using Photoshop.  I also created the mountain vista models you see in the distance, as well as the textures.  I did the gameplay lighting as well as placement of special effects such as fire for the torches, atmosphere fog, and light rays.
Castle Wolfenstein
Published:

Castle Wolfenstein

I was the environmental artist for the courtyard in the Castle Wolfenstein level of the game Wolfenstein. I created and implemented the architect Read More

Published: