Entire counter, floor and walls textured by Andrey Protsenko
Wooden beams and pillars, also windows and entrance done by Vladislav Kudrya.
Sake and vodka bottle done by Vern Andres-Quentin. Wodden cups done by Nikolay Usov
Various electricity boxes and lines, gas and water pipes done by Viacheslav Yehorov
Flavoring bottles done by Vladimir Leleiva
Strainers done by Antoine Gérin
Collection of drinks done by Antoine Gérin
Hood wents textured by Reno Levi
Fridge and beer draft system done by Vern Andres-Quentin
Stove done by Kyle-KR
Fryers and fridge done by Alessandro Baldasseroni
Ticket machine done by Gioele Minigher
Blender done by Henri Puolanne. Dishwasher done by Andrew Averkin
Yukihira pot textured by Nikolay Usov
Meal tickets done by Ilya Shelementsev
Noodle cooker textured by Jacob Norris.
Effects done by Fred Hooper
Meal done by Gioele Minigher
Vegetable done by Rafael Chies
Noodles and the crates done by Rafael Chies
Meal done by Andrii Krapyvchenko
Wooden box done by Silvia Mingolla
Meals done by Andrii Krapyvchenko, Mathis Obeid and Vladimir Leleiva
Stoves done by me.
Collection of knives done by Kyle-KR
I had the pleasure of leading this Ramenshop project and our team of talented artists at Nvidia.
Scene was showcased at GTC Spring 2022. Rendered in Omniverse Create.
I was responsible for intial blockout of the scene, managing people, tasks, feedback, scene assembly, lighting and rendering. Also modeled and textured a bunch of props.

Team:
Andrey Protsenko
Rafael Chies
Gabriele Leone
Vern Andres-Quentin
Chase Telegin
Gregor Kopka
Gioele Minigher
Nikolay Usov
Alessandro Baldasseroni
Ilya Shelementsev
Kyle-KR
Fred Hooper
Andrew Averkin
Jacob Norris

Freelancers:
Samir Benounis
Mario Dalla Bona
Silvia Mingolla
Andrei Krapivchenko
Antoine Gérin
Gonzalo Marroquin
Henri Puolanne
Mathis Obeid
Clément Moreau
Alexey Semenov
Evgeny Leonov
Vladimir Leleiva
Viacheslav Yehorov
VLadislav Kudrya
Reno Levi
NVidia Ramenshop
Published: