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A Beginner’s Guide to 3D Simulation in Cinema 4D

A Beginner’s Guide to 3D Simulation in Cinema 4D
An introductory project-based course for the aspiring 3D motion graphic artist.

In this series of lessons we will cover the fundamentals of 3D Simulation to help you gain a basic understanding of the tools and techniques used in the industry.


Part 01: Introduction to 3D Simulation Techniques

-Overview of the Mograph cloners, random effector, rigid body tag, collider body tag, friction and bounce settings
-Experimentation with parametric primitives and various geometry for different dynamic effects
-Splines, lathe nurbs, rigid body tag, collider body tag, friction and bounce settings
-Create a vase being filled with spheres
-Using an emitter with a rigid body sphere to start a simulation
-Work with the initial linear velocity
-Overview of the random, formula, push apart and step effectors
-Use of spherical, cylindrical, cone, linear, radial fields and falloff settings


Part 02: Domino’s Project

-Model the domino’s with splines and extrude nurbs
-Use domino images from the asset browser to texture the model
-Use the selection field to apply materials to the front, back and side of dominos
-Use of the MoGraph Cloner in object mode in conjunction with a spline to duplicate the dominos along a path
-Adjust the cloner’s distribution settings for evenly spaced dominos
-Use rigid body and collider body tags to set-up the simulation
-Use and emitter to create the initial impact by setting the initial linear velocity for domino’s to fall
-Refine bounce, friction and rigid body settings
-Define final output render settings to complete the animation


Part 03: Maze Project

-Model the 3D environment and add a collider body tag
-Create a sphere inside a cloner and assign a rigid body tag to start the simulation
-Model the maze geometry using parametric primitives
-Create shelves, front and add collider body tags
-Adjust the maze geometry to control the simulation
-Duplicate the sphere cloner to add additional animation to the scene
-Create sides to the maze to prevent spheres from falling outside of it’s borders
-Use the display tag to hide geometry in the perspective view
-Apply procedural Cinema 4D materials to the maze and spheres
-Use gradients on the spheres and refine their parameters for added visual interest
-Create a camera animation to follow the simulated sphere movement
-Define render settings for final output

Enroll today!
Skillshare: https://skl.sh/3HhBumQ

Udemy: https://www.udemy.com/course/a-beginners-guide-to-3d-simulation-in-cinema-4d/?referralCode=0994B2A4F6B8E9161791


A Beginner’s Guide to 3D Simulation in Cinema 4D
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A Beginner’s Guide to 3D Simulation in Cinema 4D

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