F1 2021 | ALPHATAURI CONCEPT
SPEEDLIGHT
FINAL RESULT
THE IDEA
HOW IT STARTED | HOW IT ENDED
Original Shot | Early Concept | Final Version
For the realization of this project I was inspired by the concept of Speed.
I chose to use the Alphatauri because in 2021 I joined in a virtual F1 Game championship, as a driver of this team.
I chose to use the Alphatauri because in 2021 I joined in a virtual F1 Game championship, as a driver of this team.
As you can see from the final version, I played a lot with the colors, adding light effects, flares, flashes and particles to emphasize everything.
For the original shot I used the Photo Mode featured in F1 2021 game. I set longer exposure times, in order to get that feeling of speed and movement.
SOME DETAILS
We can see some effects of the variation of the light spectrum and colors, the presence of electricity caressing the car.
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THE MAKING OF
F1 2021 | ALPHATAURI CONCEPT
THE ARTWORK | STEP BY STEP
Photoshop Composition: layer by layer.
F1 2021 | ALPHATAURI CONCEPT
THE COVER | STEP BY STEP
THE COVER | STEP BY STEP
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F1 2021 | ALPHATAURI CONCEPT
VISUAL FX | STEP BY STEP
EDITING: DAVINCI RESOLVE
On the original Artwork I used a variation of the Hue value, in Davinci Color tab.
For visual effects I used the ResolveFX tools provided by Davinci Resolve: Flickering, Camera Shaking and Glow.
For the light particles, I used Blender to create a single stroke. In Davinci I used several layers of it, changing size and color.
VFX LIGHT PARTICLE: BLENDER
VFX/SFX LAYERING
For the SFX I used several sounds of Electricity, Thunders, Vortex FX and the Alphatauri's Engine, layering them with different stereo panning:
Thanks for viewing!
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