Jose Rolando Luis Rojas's profile

2017.12 - DEVELOPING A HUD FOR AN ACTION-RPG

This project was initiated in November of 2017 and then completed the following December. The graphic seen here is a wireframe for an in-game heads-up display.

I created a heads-up display (HUD) tor use in a theoretical 'dream' game with a targeting reticle with an enemy name, icons, player's health points (HP), experience level, techniques, an experience points tracker (EXP), and a mini map. Before adjustments were made, this barebones wireframe would serve as the foundation for what would evolve into a full-on user interface (UI), hence the relative lack of detail and color seen in the above.
This project was initiated in November of 2017 and then completed the following December. The screenshot seen here is taken from the game Pokkén Tournament.

With a screenshot from a battle between two Fighting-type Pokémon, using a preexisting intellectual property would allow me to further pin down the final appearance of the game's user interface using iconography, graphics, and techniques taken from other Pokémon games such as Pokémon Diamond and Pearl. This also helped concretize ideas for a combat system built on time-regulated action points by making them visible on-screen.
This project was initiated in November of 2017 and then completed the following December. The graphic seen here is the final form of the heads-up display project.

Upon observing the UI as superimposed over the screenshot, my peers noted the UI's resemblance to that of Square Enix role-playing games, the Kingdom Hearts games in particular. Designed by largely the same creative team, Final Fantasy VII REMAKE would by coincidence feature similarities to the battle system I made, notably in the gathering of time-regulated action points to fire off commands, but with delays in between actions.
2017.12 - DEVELOPING A HUD FOR AN ACTION-RPG
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2017.12 - DEVELOPING A HUD FOR AN ACTION-RPG

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