Jonathan Winbush's profile

Sound Blaster / AdobeMax 2021

Get it now on MakersPlace https://makersplace.com/winbush/sound-blaster-1-of-1-147218/
Sound Blaster is a fully audio reactive project built around custom sounds made by Winbush.
Using a combination of Cinema 4D, Unreal Engine, and After Effects this project was constructed by making the 3D elements and emissive lights reactive to the audio.
Creating the audio was a fun as I used the new MPC Studio to physically create every note. Then the beat is brought into Abelton Live for final mixing and mastering.
View the AdobeMAX2021 presentation at https://www.adobe.com/max/2021/sessions/wicked-fast-multiframe-rendering-with-threadripper-s604.html
I had the privilege of once again presenting at Adobe MAX in 2021. In this presentation I worked with AMD and Boris FX to showcase how the Threadripper CPUs can leverage the new Multi-Frame Rendering technology introduced in After Effects 2022.
Sound Blaster / AdobeMax 2021
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