LOST IN DELIVERY
A narrative open world in which you play as Leah, a young space postwoman.
Your ship crashed on an unknown planet during an intergalactic delivery.
Go on a quest to gather your crew and your lost packages, but beware THE BLOB,
a mysterious living entity that became one with the planet's ecosystem.
Your ship crashed on an unknown planet during an intergalactic delivery.
Go on a quest to gather your crew and your lost packages, but beware THE BLOB,
a mysterious living entity that became one with the planet's ecosystem.
Overview
EXPLORATION
Journey to an alien planet and communicate with the natives to find your missing crew
Journey to an alien planet and communicate with the natives to find your missing crew
NARRATIVE DRIVEN ADVENTURE
Your actions and the choices you make during dialogs impact the inhabitants' lives
PLATEFORMER CHALLENGE
Run and double jump all the way through the last area of the game : The Mountain
What I did
LEVEL DESIGN
> Design, writing and page layout of Level Design Document (LDD)
> Main landscape modelling
> 3D plateformer RLD
> Complete design and modeling of an openworld area (The Mountain)
NARRATIVE DESIGN
NARRATIVE DESIGN
> Complete design of a quest (high concept, synopsis, lore, macro structure)
> Character narrative design (character sheet)
> Dialogs table
> Core loop, game loops, flowcharts, and controls documents
GAME ART
> Design of main menu UI elements
> Game Logo
SPECIFICATIONS
Platform > PC
Engine > Unreal Engine 4
Controllers > Xbox controller / Keyboard
Type > Platform / Adventure / Exploration
Target > SciFi & narrative game lovers
Nb. player > 1P
Release date > June 2020
Team size > 6 ppl. (6 game designers, no game arstist, no programmer, no sound designer)
Duration > 2 months (full remote)
Softwares > Unreal Engine 4 / Adobe XD / Slides / Sheets / Trello / Plastic SCM
Context > End year project (3rd grade / 2020)